Welcome to "Don't Rage Quit" a blog dedicated to inciting rage quits in the game of Yu-Gi-Oh. Im not really a mean guy the blog is a bit comical in theme, rather than just blogging about decks that are good or thoughts on yugioh or (yawn) tournament reports and pack openings (I mean really who the eff cares about what you pulled).
This blog is all about fun decks. Decks that may at times have more fun in the frustration you cause in your opponent than being a top tier deck. It embraces game dynamics and how cards interact with each other sometimes because they can rather than because they should.
I also will go into combos that do the same thing. So expect a lot of locks, stalls, OTKs, FTKs and anti-meta stuff. They are all fun, and at times overly complicated but ultimately have people calling your deck gay or broken so enjoy.
-LD
Showing posts with label Chain Burn. Show all posts
Showing posts with label Chain Burn. Show all posts
Saturday, January 28, 2012
Chain Quit
Ok #2 on my list of decks that don't attack is Chain Burn. Chain burn is a personal favorite because it is extremely simple and straight forward. However I always couldn't stand most of the build out there, they always seemed to complicate the main win condition of the deck.... Chaining and burning... simple right??? so if it doesn't chain and doesn't burn then don't play it. (Well maybe we should call the deck chain draw burn because hand replenishment in the pursuit of your win condition is equally important.) I do have a more complex build that Ill post just after the basic one, Im not saying its any more or less effective but one may fit your play style better.
Im not going to go over each cards too much because like I said its straight forward, but for those that don't know chains resolve backwards meaning if your gonna flip "Just Desserts" do it before you flip "Ojama Trio"
3x Battle Fader: Some chain burners will start booing when they see this card and despite what I say I'll never convince them other wise. I will first argue against Fader. A smart player facing this deck will save up their Solemns and negate Fader when they make their push for game. Thats why you should run Swift Scarecrow so you can't get negated and the battle phase ends. Thats a very valid argument and I do run 3 swift scarecrows in the side for certain match ups. In all honesty though 8x out of 10 that cost of a solemn is another nail in their coffin because Ill probably have a back up out in place, its like fader just burned for 2000 or half the LP. You can smartly run fader if you are constantly evaluating your opponent and paying attention. The plus is that fader is now on the field as just another obstacle for them to deal with.
1x Morphing Jar: The only issue I have with Jar is that he can be easy to read. Replacing him with a card like Marshmallon can be fun when they set all their cards before they attack but chances are let them go right ahead no buggy you shoulda just done the same.
2x Chain Strike: The namesake of the deck assuming your opponent didn't start a bunch of chain links this card can appear at the end of your chain doling out 2000 of burn damage. NOTE: you can chain a chain strike to another chain strike. This is possible because when the second is activated there was not multiples in the chain for this reason you could not chain a third even if it wasn't semi-limited.
3x Pot of Duality: ummm yeah next
3x Poison of the Old Man: This will be the second card that chain burners boo. Ok 800 burn damage isn't the sexiest you can do Ill admit but its chain able and IMO more consistent than the alternatives. To each their own I guess.
3x Accumulated Fortune: Its the draw power big brother to Chain Strike, and like Chain Strike you can chain one to the other as chain link 4 or higher.
1x Ceasefire: Remember this card is godly, it looks at all face up effect monsters, your opponents and your own... so assuming you had just fadered flipped this card then Ojama trio you can count the 3 tokens on their side plus your fader dealing out 2000
2x Fairy Wind: Kinda a personal call I guess, its a possible 1200 damage if chained to a whole back row that was chained. Which easily puts it up there for total damage. but it also hits opponent face up back rows too, which can hurt a lot of other decks being run right now. All you sissys that whine about you taking the damage too, consider this. This deck is really meant to win in 2-3 turns its not a slow burn deck. Chances are you will never miss the life points after you have won. In the variant below I use Fairy Wind to combo with Good Goblin house keeping to really generate hand advantage (but another alternative is a card like Emergency Provisions)
3x Just Desserts: I love this card combo it with Ojama trio to deal 1500 unless they have 2 monsters out making it 2500 plus unlike Ceasefire this baby you can run at 3.
3x Jar of Greed: Chainable draw power
3x Legacy of Yata-Garasu: Chainable draw power
2x Magic Cylinder: OK OK its not chain able but the amount of damage it can inflict far out ways that
2x Ojama Trio: Great fodder for Ceasefire or Just Desserts, also works with Secret Barrel. It also has the ability to clog a field and prevent plays. Only downfall is that they can assist synchro summoning but honestly if your smart you can make more pros than cons here. It also is really nifty for if you side into Laval Golem
3x Reckless Greed: Chainable draw power and honestly you got tons of draw power to work around skipping your draw phase. Its much more important to get lots of cards to your hand asap
3x Secret Barrel: Chainable, and gives you some options vs ppl that really know how to duel this deck since it can hit cards in hand too.
3x Threatening Roar: Some chain burn ppl may turn up a nose at this card. Im not a huge advocate on stall in this deck, but it is chain able and has lots of real tactical applications.
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Alternate:
Ok the above is a no frills straight to the point chain burn deck. Yes you have to read the opponent some but there really is no finesse to the build. I wanted to offer another route to go into to give a little artistry to the burn. However in looking at the meta there is a strength to not using flip effect monsters and maybe looking towards hand traps like Maxx C to sub into the build
First can all your Faders (or scarecrows) and add:
Des Koala, Princess Tsurugi, Gorz, Lava Golem and Mask of Darkness
we are diversifying our burn here and going to recycle using Mask so we can use some judgement on traps that we can grab as we play.
Next can your reckless greeds and sub into Good Goblin Housekeeping. Used correctly with Fairy wind this card will deal 900 dmg from fairy wind and let you draw 12 cards only having to replace 3 back to the deck. For those anti Fairy wind ppl use emergency provisions gain 3000 lp and draw the cards :P
feel free to mix around the cards some marshmallion can work too or you can forgo the flip effect monsters and add Metaion the time lord which is fun too
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Why not use...
One day of peace: sure its an excellent draw card but again this is not a stall deck in that one turn you can get msted heavied, horneted whatever and because you can't deal damage you are SOL. Trust me you want to hit hard and hit fast and not give them time to adjust to your deck.
Thunder Short: On the surface this card looks good, kinda a weaker spell version of just desserts, if it was a quick play Id run it but its not so its not chainable thus Id rather run old man and be more consistent
Dimension Wall: OK I'm not a huge fan of Magic Cylinder but u can't argue with success. I don't run wall because it doesn't negate the attack, it doesn't protect your monster (since I use fader etc) and it needs a direct attack to deal the full amount of damage
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BEWARE OF???
OK first of if they know anything at all your opponent will go running to their triple MST, Dark Bribes ect. But you really need to be aware of the cards that can hurt you beyond the common cards
Monsters that will trip you up:
Jinzo, Naturia Beast, Naturia Barkion, Herald of Perfection, Legendary Six Samurai Shi En Lightness and Darkness Dragon, Prime Material Dragon, Hanewata
-My general answer to most of these monsters is Lava Golem however I do carry 3 double snares in the side just incase
Traps:
Royal Decree, Trap Stun, Dark Bribe,
-Mehhhhh a well placed stun or bribe hurts but its not insurmountable for decree I got MSTs and Double snares in the side
Spells:
MST and Heavy Storm
-Chain burn players will get all smug about heavy because they can chain most cards.... However when they have a set just desserts (and you with no monsters) or magic cylinder that one missing link can mean not getting an accumulated fortune to go off or less damage from chain strike etc etc. And against a good player they will set the MSTs let you go off one turn then blow up your back rows on the next when you set them
Nobelman of cross out
Ummm Ummmm well..... ummmm you probably won't see this card
Some interesting combos:
Dark Simorgh/Anti spell fragrance
-Im actually testing a Ninja Simorgh build now that spams out Simorgh like crazy when combined with Anti Spell fragrance you are completely locked out of your spell and traps that are not already set nor can you set your jar or flip effect monsters.
Solemn Wishes/Appropriate
-I only put this down because I dueled against this and it impressed me so much (though you will never ever see it IMO)With Appropriate they draw when ever you do but they draw twice as much, and when they draw they gain 500 each time LOL I was hysterically laughing and raged quit myself. Cheers to that duelist for moment of brilliance.
Honestly play the averages you won't see most of these cards unless burn gets really popular like in the Frog FTK days but I thought it good to chat a bit on what can trip you up.
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