Welcome to "Don't Rage Quit" a blog dedicated to inciting rage quits in the game of Yu-Gi-Oh. Im not really a mean guy the blog is a bit comical in theme, rather than just blogging about decks that are good or thoughts on yugioh or (yawn) tournament reports and pack openings (I mean really who the eff cares about what you pulled).

This blog is all about fun decks. Decks that may at times have more fun in the frustration you cause in your opponent than being a top tier deck. It embraces game dynamics and how cards interact with each other sometimes because they can rather than because they should.

I also will go into combos that do the same thing. So expect a lot of locks, stalls, OTKs, FTKs and anti-meta stuff. They are all fun, and at times overly complicated but ultimately have people calling your deck gay or broken so enjoy.

-LD

Thursday, February 23, 2012

An Appropriate Quit


Im gonna jump forward a smidge to pretend Galactic Overlord came out because it introduces a card that I think is very cool. Card Car D it does a lot of things for this deck that Mystic Piper couldn't do (assuming you weren't lucky as heck and drew into an arm or leg)

For those that don't know heres its effect
Cannot be Special Summoned. During the Main Phase 1 when this card is Normal Summoned: You can Tribute this card; draw 2 cards, and skip to the End Phase. You cannot Special Summon the turn you activated this effect.

Plus the name is such a joke I love it... Card... Car d... Car D get it hahahaha

Ok 2 steps back you can see all kinds of draw engines when you scroll back through the posts but I never really posted a exodia except as an alternate to the Blasting the Rage Quit post. You can also read in my Chain Quit Post about a guy that played Solem Wishes and Appropriate on me and made me wanna gouge my eyes out. So as all these things percolate in my head I think I have finally came up with a Exodia deck that is fun for me to run.

Heres the premise, take advantage of all the beyond insane amounts of draw cards toss em into one deck with some cards that normally plus your opponent so that you can draw 2 cards each time with appropriate leaving you with a fist full of cards in hand hopefully with 5 pieces of exodia in it.

So I give you an "Appropriate Car for Exodia"


5 Pieces of exodia - Duh!

3 Card Car D - more often then not you play this after your shenanigans to pull that last piece, or after a one day of peace so you have no worries about getting OTKed. If not so sorry... come again. You can run Mystic piper here until the Car comes out, 3 pipers and 4 pieces makes 7 cards for pipers effect, piper doesn't end the turn so the shenanigans can continue but the cons for me are that it loses the consistency battle to the car so piper out car in.

3x Destiny Hero Defender - 4 star... 2700 defense OMG, still he wouldn't be in the deck except for his effect. When Appropriate is active then they get 1 you get 2 and since he has to be in face up defense you can set him and give yourself some room to get your appropriate in position.

2x Maxx C- Draw power is a good thing but has the additional effect of really making ppl put the breaks on. Hell would you keep specialing if I got 5 cards in the deck and you know Im playing exodia.

1x Card Destruction- Card and hand destruction and Dealings can be a double edged sword when you got pieces in hand or if your up agains Darkworlds. But its a target for appropriate and in the end they do more good than harm.

3x Cup of Ace- is a win win with appropriate

3x Dark World Dealings- Same as Card Destruction

3x Gold Sarcophagus- I actually despise this card!!! So effing slow but hey worst case you pitch it for your Card/Hand/Dealings. I don't think you could run the deck consistently with out it. But Im trying like hard to find replacements.

3x Hand Destruction- Same as Card Destruction

1x Magical Mallet- Another that Im not super hugely fond of but its a great hand decloger when you draw into your pieces too soon.

3x One Day of Peace- I love this card, it gains me 3 cards with appropriate and saves me from damage next turn

1x Pot of Duality- I run one because honestly Im not gonna need it 9 out of 10 when that next turn comes around but I would call you a fool if you wanted to run it at 2

3x Upstart Goblin- Bahhhhh take the 1000 WTFC

3x Appropriate- Star of the deck just remember to draw your cards of your opponents draw effects too!!! REMEMBER THOUGH.... You have to activate this first to use it, so the first time you get no draws!!!!!

3x Dark Bribe- Its perfect because it will not only protect your Appropriate but net you 2 cards when they draw.


AND MY FAVORITE OF ALL TIME. WAHHHHHH IM GONNA CALL MY MOMMY





ATTENTION!!!! BIG CHANGES READ THIS
OK I kinda messed up the above list. You definately want a Pot of Avarice in the deck if not a couple Dark Factory of Mass Production.

The reason is that there is so much hand destruction (less with trap dustshoot gone) but with Windups and Darkworld your gonna get some pieces in the grave. Chances are you can draw into your POA so its not the end of the world and some risk takers can use thier own hand D or Card D on thier own pieces relying on the POA to save the day.

Remember that your weak spots for siding or making alterations to the deck is Gold Sarc at 3, Defender at 3 and even Card Car D at 3. This is were you want to splash in cards like POA, DFOMP or if you want to run more Pot of Duality